Traps come in all sorts of shapes and sizes, more so then we can possibly cover in one article. So when it came to writing about designing traps for D... Read More...
For several years now, I've prefaced almost all of my RPG sessions with a vignette scene. I've become a huge proponent of them because when used prope... Read More...
Is your character lacking some RP elements to make him/her stand out from others? If so, feel free to tell your DM about these character paths! These ... Read More...
Just picked up D&D for the first time? Moved to a new town and haven't found your niche of gamers to play with? There are a myriad of reasons why ... Read More...
This is part 3 of the Making Combat Interesting series. You can find part 1: Objectives & Terrain Design here, and part 2: Resources & Mechani... Read More...
After a five-month hiatus, I've been hitting Destiny again, and hitting it hard. With two new DLC expansions since launch, I've had a lot of catching ... Read More...
In Part 1 of this series, we talked about using objectives and terrain design to spice up your combat encounters. This time, we're going to be playing... Read More...
The Witcher 3 came out last Tuesday, and I've already put 33 hours into this enormous game (and according to my Xbox dashboard, I'm only 10% done!). ... Read More...
I play a lot of video games that involve action and combat. As a game design hobbyist, I consciously analyze the design decisions that developers make... Read More...